FAQ

Common questions about how Waiver Wizards plays

Is this just fantasy football with a D&D skin, or does it actually play different?

No. A lot of D&D-flavored fantasy football ideas just rename the same weekly stats. Here, every playcall is a dice check rolled by the server the moment it happens, Counterspell is a live reaction you throw back on a separate budget from your regular Energy, and the playoffs add Fog of War: hidden markers, decoys, and scouting plays to unmask them. Progression follows tabletop RPG structure too, with six attributes and a Development (a feat or an ability-score boost) at levels 4, 8, 12, 16, and 19, the same milestones a D&D character hits, plus a season-locked Dual-Threat or Specialist choice at the midpoint. And it's all written in football terms first, so you never need to know what a "Constitution save" is to play.

How is scoring different from a normal fantasy football league?

Standard scoring works like any league: yards, touchdowns, receptions. On top of that, every player's position adds a double-edged passive bonus that rewards their best games and punishes their worst, and then any playcalls you or your opponent made on that player that week add or subtract on top of it. That's the core of this tactical fantasy football roster management game: base points, plus position bonus, plus or minus playcalls, equals the player's final score for the week.

What is 'calling a play' on an opponent?

You're your team's playcaller, making tactical calls on top of standard roster management. Each week you spend Energy to roll the dice on your own players or your opponents'. A direct hit deals flat points you see the instant it lands, while a sap drains a chunk of their game once it's played. There are no percentages or hidden math to work out: you roll, and it shows up in the final score.

Can I still do anything once my lineup is locked for the week?

Yes, that's the whole point of the game. In a standard league, once you set your lineup you're just watching. Here, after lock you can still spend Energy all week long calling plays to boost your own players or sabotage your opponents', so kickoff isn't the moment the outcome gets decided.

What are attributes and how do they affect my players?

Every player has six attributes (Power, Burst, Durability, Football IQ, Field Vision, and X-Factor) that scale their position's passive bonuses. Two players at the same position can play very differently depending on their attributes: a high-Football-IQ quarterback shrugs off interceptions, a Power kicker banks more on a long field goal. Attributes are a stable base that doesn't swing week to week; what actually runs hot or cold is a player's recent form.

What is Fog of War in the playoffs?

Once the playoffs start, incoming plays go dark. If an opponent calls a play on one of your players, you only see "Something's coming," with no name and no tier, until it resolves. You can still roll your stop blind, or spend Counterspell as a reaction instead. Some of those markers are decoys with nothing behind them, so a countered marker might turn out to have been a bluff all along.

Is Waiver Wizards pay-to-win?

No, there's nothing to buy. Every manager gets the same Energy pool, the same playcall unlocks as they level up, and the same FAAB budget for waivers. Winning comes down to how you draft, set your lineup, and spend the Energy you're given, not anything you can purchase.

Do I need to know Dungeons & Dragons to play?

No. Everything is written in football terms first: positions, yards, touchdowns. The D&D mechanics sit underneath as the engine, not the vocabulary you need to learn. Tapping any rating on a player's card shows exactly what it does in plain football terms, so you can play the whole game without ever needing to know what a saving throw is.
Waiver Wizards
Waiver Wizards™
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